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File - (275.72KB, 1440x810, latest.jpg ) Hello, /tg/. I'm running a horror campaign for the DnD group I'm in, and I have the setting and plot all worked out (Underwater research base, mutated crew, etc.) The problem I've run into is what system to use. Normally, I use FATE for campaigns I run, but that's not entirely appropriate for horror. I've used the old Afterschool Activities system and Call of Cthulhu in the past, but both were poorly-balanced for my purposes (In AA, the players seemed to always succeed, in CoC, they seemed to always fail). My question is, what system would be best for general horror purposes in the modern-day?
Preferably a simple system, since I don't plan to do too much combat. 6 posts omitted. Click Reply to view.
Contents [] Welcome to the Yggdrasil Labyrinth Tabletop RPG Wiki This is a wiki for the translation project of the tabletop RPG based upon Yggdrasil Labyrinth. Project Pages The shows the structure of the book and contains links to each page. If you are interested in helping out, please check out the; add yourself, your interest, and update your current status. Yggdrasil Labyrinth SRS Relevant links: PDF of the Japanese scans: Image links of the Japanese scans: PDF of the basic SRS system, translated into English: OCR text document of the sourcebook: Latest activity.
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The cover of the second edition of the Nobilis roleplaying game, depicting a sculpture. This edition is known as the 'Great White Book' or the '. Writing as R. Sean Borgstrom Publisher(s) Publication date 1999 Genre(s) System(s) Custom (diceless resource-management, optional live action system) Nobilis is a created by, writing under the name R. Sean Borgstrom.
The are 'Sovereign Powers' called the Nobilis; each Noble is the of an abstract concept or class of things such as Time, Death, cars, or communication. Unlike most role-playing games, Nobilis or other random elements to determine the outcome of characters' actions, but instead uses a point-based system for task resolution. Contents • • • • • • • • • • • • • Setting [ ] Nobilis draws on many sources, including and mythologies, but adds numerous unique details to its setting. Though the everyday world in the game appears much like our own, it is actually only the Prosaic Earth, a lie that the world told to itself in a desperate attempt to explain, and a rationalized delusion which conceals the true reality that would plunge most mortals into madness: the Mythic Earth, an world where everything has its own sentient spirit.
In the Mythic, the earth is really, and hangs somewhere among the vast boughs of the 'world-tree',. Countless worlds dot the branches of this world-tree, but at the top is, which is inaccessible to all but the (only one human soul in a billion is not turned away) and is the source of all beauty. Beneath the earth, in the roots of Yggdrasil, is, the source of all corruption. Around Yggdrasil, except above heaven (where it is open to the stars), is a mystical impenetrable curtain of blue flames known as the Weirding Wall.
Every of objects and every is represented by a being of god-like power known as an Imperator. Each Imperator may govern from one to several of these Estates, and has effectively limitless control over them. The Imperators are engaged in a deadly struggle with the Excrucians, terrible beings from outside the Weirding Wall who wish to destroy reality; this struggle is known as the Valde Bellum. This war keeps Imperators busy in the Spirit World, so in order to maintain their affairs on Earth and in the other worlds they invest a shard of their soul in a human (or occasionally another animal or object), creating a Nobilis.